REVIEW: Mighty No. 9
I’m doing a review for the game Mighty No. 9 which is available now for the Sony Playstation 4. This review of course, is sponsored also by Sony SEA.
EDITORS NOTE: I know, I know, its a month late. I’m sorry, we just had a lot of things to write about plus the game can be challenging at times so it made for the delay.
Product Description: Mighty No. 9 is a 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
Megaman / Rockman designer Keiji Inafune worked on the project which has been dubbed as the “Spiritual Successor” of the Capcom’s blue bomber. This is also the main reason why thee game felt like it was a modern day take on the genre. The project began as a Kickstarter project before it was picked up and later released as a full console game for the Sony Playstation 4 and other consoles.
But while the game looked and “seemed” to be the true, legit Megaman successor, I had mixed emotions over the game.
Sure the game was fun and nostalgic. It brought back many afternoons where me and my brother would either sit by the porch and play the Gameboy version of the game or go to a neighbor’s house and either look dumb watching our friend play Megaman or take turns against the toughest boss battles. It’s what made Mighty No. 9 look like a sure winner and its also part of the problem.
Its also got
not Megaman protagonist No. 9, who initially looked cool for me but as the series progressed started to look bland. The thing is, its not limited to this faux blue bomber. And I’m not dishing out comments just because I was once a Megaman fanboy but because the quality isn’t really that impressive.
In fact, its on my “just OK” list.
I wanted Mighty No. 9 to be an instant classic but my expectations were too much on this project because we got this “just OK” game that thrived on getting us all aboard the hype and nostalgia train but never giving substance. In Filipino conjecture, its called “ampaw” like the snack. Its big and looks filling but when you take your first bite, that’s when you realize its just a lot of air.
PROS: Takes advantage of the Playstation 4’s power, Nostalgia element, hand-eye coordination trainer, decent story, fusion between Eastern and Western elements worked initially.
CONS: Bad translation, lackluster transitioning from narrative to game, mediocre controls, dragging stages,